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What machine specification does Gencrowd 3D require ?
Windows System Requirements
Windows 2000/XP
2.0GHz P4 or equivalent
512MB RAM
250MB free hard disk space
Graphics Requirements
64MB RAM
OpenGL 1.3
Can I run both GenHead 3.1 and GenCrowd 3D on my machine?
Yes. An updated version of GenHead will allow heads to be exported which can then be imported into GenCrowd 3D. Your GenHead heads can then be manipulated in the same way as a GenCrowd 3D head.
Can I adjust the number of polygons in the mesh?
Yes there are 4 difference sizes of mesh that the user can choose from 1k, 2k, 5k and 9k polygons.
All or a choice of meshes can be previewed and saved out from GenCrowd 3D by using the Mesh panel.
Can I specify an exact position for the face?
No.
Can I export NURBS or Patch models?
No. GenCrowd 3D only exports polygonal mesh models with accompanying diffuse, bump and specular textures.
Can I use GenHead Models with my CNC or solid imager?
Yes, by exporting a GenCrowd 3D model in OBJ format then converting it to STL format.
Are there plug-in versions for Max or Maya?
No. GenCrowd 3D works a standalone application thereby allowing us to support a wider range of packages via importing & exporting.
We can export heads for use in the following applications:-
Autodesk 3D Studio Max (versions 6 and above).
Alias MAYA ( versions 6 and above).
Soft Image XSI.
Kaydara FBX.
Wavefront OBJ.
VRML.
What types of Meshes are available for use in GenCrowd 3D?
We export the following types of meshes: -
Autodesk 3D Studio Max (versions 6 and above).
Alias MAYA ( versions 6 and above).
Soft Image XSI.
Kaydara FBX.
Wavefront OBJ.
VRML.
Can I import my own meshes?
Yes it is possible to import your own mesh to use within GenCrowd 3D.
Contact our team to discuss how we can tailor GenHead to meet your individual needs by clicking here.
Can i use a GenCrowd 3D mesh with packages like Z-Brush?
Yes. Our meshes are optimized to be used with Sub-divisions surface making them completely compatible with packages such as Z-Brush and all major 3d design applications.
Can i animate the head?
Yes. GenCrowd exports all its meshes (except vrml) with a bone rig and which allows the head to be animated within the
most mainstream 3D animation packages.
Can I modify the head?
Yes, once a head is exported to you chosen 3D animation software you can change it in whichever way you require. The topology of
our mesh makes changing the head a straight forward process.
What about painting on to the skin texture?
A diffuse map is exported along with the Head mesh. This can then be painted using any standard art software.
If your question hasn't been answered, please contact us.
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